unreal.CommonInputActionDataBase¶
- class unreal.CommonInputActionDataBase(display_name='', hold_display_name='', nav_bar_priority=0)¶
Bases:
unreal.TableRowBaseCommon Input Action Data Base
C++ Source:
Plugin: CommonUI
Module: CommonUI
File: CommonUITypes.h
Editor Properties: (see get_editor_property/set_editor_property)
default_gamepad_input_type_info(CommonInputTypeInfo): [Read-Write] Default Gamepad Input Type Info: Default input state for gamepadsdisplay_name(Text): [Read-Write] Display Name: User facing name (used when NOT a hold action)gamepad_input_overrides(Map(Name, CommonInputTypeInfo)): [Read-Write] Gamepad Input Overrides: Override the input state for each input methodhold_display_name(Text): [Read-Write] Hold Display Name: User facing name used when it IS a hold actionkeyboard_input_type_info(CommonInputTypeInfo): [Read-Write] Keyboard Input Type Info: Key to bind to for each input methodnav_bar_priority(int32): [Read-Write] Nav Bar Priority: Priority in nav-bartouch_input_type_info(CommonInputTypeInfo): [Read-Write] Touch Input Type Info: Override the displayed brush for each input method
- property display_name¶
[Read-Only] Display Name: User facing name (used when NOT a hold action)
- Type
(Text)
- property hold_display_name¶
[Read-Only] Hold Display Name: User facing name used when it IS a hold action
- Type
(Text)
[Read-Only] Nav Bar Priority: Priority in nav-bar
- Type
(int32)