unreal.CommonInputActionDataBase¶
- class unreal.CommonInputActionDataBase(display_name: Text = '', hold_display_name: Text = '', nav_bar_priority: int = 0)¶
Bases:
TableRowBaseCommon Input Action Data Base
C++ Source:
Plugin: CommonUI
Module: CommonUI
File: CommonUITypes.h
Editor Properties: (see get_editor_property/set_editor_property)
default_gamepad_input_type_info(CommonInputTypeInfo): [Read-Write] Default input state for gamepadsdisplay_name(Text): [Read-Write] User facing name (used when NOT a hold action)gamepad_input_overrides(Map[Name, CommonInputTypeInfo]): [Read-Write] Override the input state for each input methodhold_display_name(Text): [Read-Write] User facing name used when it IS a hold actionkeyboard_input_type_info(CommonInputTypeInfo): [Read-Write] Key to bind to for each input methodnav_bar_priority(int32): [Read-Write] Priority in nav-bartouch_input_type_info(CommonInputTypeInfo): [Read-Write] Override the displayed brush for each input method
- property display_name: Text¶
[Read-Only] User facing name (used when NOT a hold action)
- Type:
(Text)
- property hold_display_name: Text¶
[Read-Only] User facing name used when it IS a hold action
- Type:
(Text)
[Read-Only] Priority in nav-bar
- Type:
(int32)