unreal.ComboBoxStyle
¶
- class unreal.ComboBoxStyle(combo_button_style: ComboButtonStyle = Ellipsis, pressed_slate_sound: SlateSound = Ellipsis, selection_change_slate_sound: SlateSound = Ellipsis, content_padding: Margin = Ellipsis, menu_row_padding: Margin = Ellipsis)¶
Bases:
SlateWidgetStyle
Represents the appearance of an SComboBox
C++ Source:
Module: SlateCore
File: SlateTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
combo_button_style
(ComboButtonStyle): [Read-Write] The style to use for our SComboButtoncontent_padding
(Margin): [Read-Write] * Button Content Paddingmenu_row_padding
(Margin): [Read-Write] * Menu Row Paddingpressed_slate_sound
(SlateSound): [Read-Write] The sound the button should play when pressedselection_change_slate_sound
(SlateSound): [Read-Write] The Sound to play when the selection is changed
- property combo_button_style: ComboButtonStyle¶
[Read-Write] The style to use for our SComboButton
- Type:
[Read-Write] * Menu Row Padding
- Type:
(Margin)
- property pressed_slate_sound: SlateSound¶
[Read-Write] The sound the button should play when pressed
- Type:
- property selection_change_slate_sound: SlateSound¶
[Read-Write] The Sound to play when the selection is changed
- Type: