unreal.ColumnVisibilitySetting¶
- class unreal.ColumnVisibilitySetting¶
Bases:
StructBaseStruct for storing reorderable and hidden/visible outliner columns
C++ Source:
Module: Sequencer
File: SequencerSettings.h
Editor Properties: (see get_editor_property/set_editor_property)
column_name(Name): [Read-Only]is_visible(bool): [Read-Write]