unreal.ColorSpace
¶
- class unreal.ColorSpace¶
Bases:
unreal.EnumBase
EColor Space
C++ Source:
Plugin: OculusVR
Module: OculusHMD
File: OculusFunctionLibrary.h
- ADOBE_RGB¶
Similar to sRGB but with deeper greens using D65 white point
- Type
8
- P3¶
Similar to DCI-P3. See documentation for more details on P3
- Type
7
- QUEST¶
Oculus Quest’s native color space is slightly different than Rift CV1
- Type
6
- REC_2020¶
Preferred color space for standardized color across all Oculus HMDs with D65 white point
- Type
2
- REC_709¶
Rec. 709 is used on Oculus Go and shares the same primary color coordinates as sRGB
- Type
3
- RIFT_CV1¶
Oculus Rift CV1 uses a unique color space, see documentation for more info
- Type
4
- RIFT_S¶
Oculus Rift S uses a unique color space, see documentation for more info
- Type
5
- UNKNOWN¶
The default value from GetHmdColorSpace until SetClientColorDesc is called. Only valid on PC, and will be remapped to Quest on Mobile
- Type
0
- UNMANAGED¶
No color correction, not recommended for production use. See documentation for more info
- Type
1