unreal.Color
¶
- class unreal.Color(b=0, g=0, r=0, a=0)¶
Bases:
unreal.StructBase
Stores a color with 8 bits of precision per channel. (BGRA). note: The full C++ class is located here: EngineSourceRuntimeCorePublicMathColor.h
C++ Source:
Module: CoreUObject
File: NoExportTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
a
(uint8): [Read-Write] Ab
(uint8): [Read-Write] Bg
(uint8): [Read-Write] Gr
(uint8): [Read-Write] R
- property a¶
[Read-Write] A
- Type
(uint8)
- property b¶
[Read-Write] B
- Type
(uint8)
- property g¶
[Read-Write] G
- Type
(uint8)
- property r¶
[Read-Write] R
- Type
(uint8)