unreal.CollisionSpringGroup¶
- class unreal.CollisionSpringGroup¶
Bases:
StructBaseCollision Spring Group
C++ Source:
Plugin: ChaosFlesh
Module: ChaosFleshEngine
File: ChaosDeformableSolverComponent.h
Editor Properties: (see get_editor_property/set_editor_property)
allow_sliding(bool): [Read-Write] Anisotropic springs will allow sliding on the trianglecollision_search_radius(float): [Read-Write] Search radius for point triangle pairscollision_spring_stiffness(float): [Read-Write] Collision spring stiffness; larger value will stop penetration better