unreal.CollisionChaosEventBodyInfo

class unreal.CollisionChaosEventBodyInfo(velocity: Vector = Ellipsis, delta_velocity: Vector = Ellipsis, angular_velocity: Vector = Ellipsis, mass: float = 0.0, phys_material: PhysicalMaterial = Ellipsis, component: PrimitiveComponent = Ellipsis, body_index: int = 0, bone_name: Name = 'None')

Bases: StructBase

Collision Chaos Event Body Info

C++ Source:

  • Module: Engine

  • File: ChaosEventType.h

Editor Properties: (see get_editor_property/set_editor_property)

  • angular_velocity (Vector): [Read-Write]

  • body_index (int32): [Read-Write]

  • bone_name (Name): [Read-Write]

  • component (PrimitiveComponent): [Read-Write]

  • delta_velocity (Vector): [Read-Write]

  • mass (float): [Read-Write]

  • phys_material (PhysicalMaterial): [Read-Write]

  • velocity (Vector): [Read-Write]

property angular_velocity: Vector

[Read-Only]

Type:

(Vector)

property body_index: int

[Read-Only]

Type:

(int32)

property bone_name: Name

[Read-Only]

Type:

(Name)

property component: PrimitiveComponent

[Read-Only]

Type:

(PrimitiveComponent)

property delta_velocity: Vector

[Read-Only]

Type:

(Vector)

property mass: float

[Read-Only]

Type:

(float)

property phys_material: PhysicalMaterial

[Read-Only]

Type:

(PhysicalMaterial)

property velocity: Vector

[Read-Only]

Type:

(Vector)