unreal.CollisionChaosEvent
¶
- class unreal.CollisionChaosEvent(location: Vector = Ellipsis, accumulated_impulse: Vector = Ellipsis, normal: Vector = Ellipsis, penetration_depth: float = 0.0, body1: CollisionChaosEventBodyInfo = Ellipsis, body2: CollisionChaosEventBodyInfo = Ellipsis)¶
Bases:
StructBase
Collision Chaos Event
C++ Source:
Module: Engine
File: ChaosEventType.h
Editor Properties: (see get_editor_property/set_editor_property)
accumulated_impulse
(Vector): [Read-Write]body1
(CollisionChaosEventBodyInfo): [Read-Write]body2
(CollisionChaosEventBodyInfo): [Read-Write]location
(Vector): [Read-Write]normal
(Vector): [Read-Write]penetration_depth
(float): [Read-Write]
- property body1: CollisionChaosEventBodyInfo¶
[Read-Only]
- Type:
- property body2: CollisionChaosEventBodyInfo¶
[Read-Only]
- Type: