unreal.CollisionChannel
¶
- class unreal.CollisionChannel¶
Bases:
EnumBase
Enum indicating different type of objects for rigid-body collision purposes.
C++ Source:
Module: Engine
File: EngineTypes.h
- ECC_CAMERA: CollisionChannel¶
4
- ECC_DESTRUCTIBLE: CollisionChannel¶
7
- ECC_PAWN: CollisionChannel¶
2
- ECC_PHYSICS_BODY: CollisionChannel¶
5
- ECC_VEHICLE: CollisionChannel¶
6
- ECC_VISIBILITY: CollisionChannel¶
3
- ECC_WORLD_DYNAMIC: CollisionChannel¶
1
- ECC_WORLD_STATIC: CollisionChannel¶
0