unreal.CollectionContainerSource¶
- class unreal.CollectionContainerSource(name: Name = 'None', title: Text = '')¶
Bases:
StructBaseCollection Scripting Container Source
C++ Source:
Module: UnrealEd
File: CollectionManagerScriptingSubsystem.h
Editor Properties: (see get_editor_property/set_editor_property)
name(Name): [Read-Only] The name of the container. Defaults to the base game’s container.title(Text): [Read-Only] Friendly title of the container.