unreal.CollectionContainerSource

class unreal.CollectionContainerSource(name: Name = 'None', title: Text = '')

Bases: StructBase

Collection Scripting Container Source

C++ Source:

  • Module: UnrealEd

  • File: CollectionManagerScriptingSubsystem.h

Editor Properties: (see get_editor_property/set_editor_property)

  • name (Name): [Read-Only] The name of the container. Defaults to the base game’s container.

  • title (Text): [Read-Only] Friendly title of the container.

property name: Name

[Read-Only] The name of the container. Defaults to the base game’s container.

Type:

(Name)

property title: Text

[Read-Only] Friendly title of the container.

Type:

(Text)