unreal.Collection¶
- class unreal.Collection(container: Name = 'None', name: Name = 'None', share_type: CollectionShareType = Ellipsis)¶
Bases:
StructBaseCollection Scripting Ref
C++ Source:
Module: UnrealEd
File: CollectionManagerScriptingSubsystem.h
Editor Properties: (see get_editor_property/set_editor_property)
container(Name): [Read-Write] The name (not title) of the container that owns this collection. Defaults to the base game’s container.name(Name): [Read-Write] Friendly name of the collection.share_type(CollectionShareType): [Read-Write] Share type of this collection, which controls its visibility.
- property container: Name¶
[Read-Write] The name (not title) of the container that owns this collection. Defaults to the base game’s container.
- Type:
(Name)
[Read-Write] Share type of this collection, which controls its visibility.
- Type: