unreal.CloudARPin
¶
- class unreal.CloudARPin(outer=None, name='None')¶
Bases:
unreal.ARPin
A CloudARPin will be created when you host an existing ARPin, or resolved a previous hosted CloudARPin. It is a subclass of UARPin so all functions on UARPin works on CloudARPin, besides that you can query its CloudState and CloudID
C++ Source:
Plugin: GoogleARCoreServices
Module: GoogleARCoreServices
File: GoogleARCoreServicesTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
on_ar_tracking_state_changed
(OnARTrackingStateChanged): [Read-Write] On ARTracking State Changedon_ar_transform_updated
(OnARTransformUpdated): [Read-Write] On ARTransform Updated
- get_ar_pin_cloud_state() → CloudARPinCloudState¶
Gets the current cloud state of this CloudARPin. Note that the cloud state will only be updated once per frame.
- Returns
- Return type