unreal.ClothPartEditorData
¶
- class unreal.ClothPartEditorData(pca_coeff_num: int = 0, vertex_map_path: str = '', mesh_index: int = 0)¶
Bases:
StructBase
Cloth Part Editor Data
C++ Source:
Plugin: NearestNeighborModel
Module: NearestNeighborModel
File: NearestNeighborModel.h
Editor Properties: (see get_editor_property/set_editor_property)
mesh_index
(int32): [Read-Write]pca_coeff_num
(int32): [Read-Write]vertex_map_path
(str): [Read-Write]