unreal.CloOptions¶
- class unreal.CloOptions(generate_cloth_static_mesh: bool = False, generate_per_panel2d_mesh: bool = False, generate_cloth_actor: bool = False, per_panel_material: bool = False, skip_panels_without_physics_properties: bool = False, scale: float = 0.0)¶
Bases:
StructBaseClo Options
C++ Source:
Plugin: DatasmithCloTranslator
Module: DatasmithCloTranslator
File: DatasmithCloImportOptions.h
Editor Properties: (see get_editor_property/set_editor_property)
generate_cloth_actor(bool): [Read-Write]generate_cloth_static_mesh(bool): [Read-Write]generate_per_panel2d_mesh(bool): [Read-Write]per_panel_material(bool): [Read-Write]scale(float): [Read-Write]skip_panels_without_physics_properties(bool): [Read-Write]