unreal.ClientConversationMessagePayload
¶
- class unreal.ClientConversationMessagePayload(message: ClientConversationMessage = Ellipsis, participants: ConversationParticipants = Ellipsis, current_node: ConversationNodeHandle = [], options: None = [])¶
Bases:
StructBase
Client Conversation Message Payload
C++ Source:
Plugin: CommonConversation
Module: CommonConversationRuntime
File: ConversationTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
current_node
(ConversationNodeHandle): [Read-Write]message
(ClientConversationMessage): [Read-Write]options
(Array[ClientConversationOptionEntry]): [Read-Write]participants
(ConversationParticipants): [Read-Write]
- property current_node: ConversationNodeHandle¶
[Read-Write]
- Type:
- property message: ClientConversationMessage¶
[Read-Write]
- Type:
- property participants: ConversationParticipants¶
[Read-Write]
- Type: