unreal.ClientConversationMessage
¶
- class unreal.ClientConversationMessage(speaker_id: GameplayTag = Ellipsis, participant_display_name: Text = '', text: Text = '', metadata_parameters: None = [])¶
Bases:
StructBase
Client Conversation Message
C++ Source:
Plugin: CommonConversation
Module: CommonConversationRuntime
File: ConversationTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
metadata_parameters
(Array[ConversationNodeParameterPair]): [Read-Write] Additional metadata for this message (e.g. Emotion: “Angry”/”Happy”)participant_display_name
(Text): [Read-Write]speaker_id
(GameplayTag): [Read-Write]text
(Text): [Read-Write]
- property metadata_parameters: None¶
“Angry”/”Happy”)
- Type:
- Type:
[Read-Write] Additional metadata for this message (e.g. Emotion
- property speaker_id: GameplayTag¶
[Read-Write]
- Type: