unreal.CleanHierarchy
¶
- class unreal.CleanHierarchy(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
UTBBaseCommand
Clean Hierarchy
C++ Source:
Plugin: UserToolBoxBasicCommand
Module: UserToolBoxBasicCommand
File: CleanHierarchy.h
Editor Properties: (see get_editor_property/set_editor_property)
category
(str): [Read-Write]ds_metadata_to_preserve
(Array[str]): [Read-Write]icon_path
(str): [Read-Write] The icon path for the commandkeyboard_shortcut
(InputChord): [Read-Write]name
(str): [Read-Write] The name of the commandremove_empty_branches
(bool): [Read-Write]remove_intermediary_actors_without_geometry
(bool): [Read-Write]show_parameters
(bool): [Read-Write]tooltip
(str): [Read-Write]ui_override
(type(Class)): [Read-Write]