unreal.CleanHierarchy¶
- class unreal.CleanHierarchy(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
UTBBaseCommandClean Hierarchy
C++ Source:
Plugin: UserToolBoxBasicCommand
Module: UserToolBoxBasicCommand
File: CleanHierarchy.h
Editor Properties: (see get_editor_property/set_editor_property)
category(str): [Read-Write]ds_metadata_to_preserve(Array[str]): [Read-Write]icon_path(str): [Read-Write] The icon path for the commandkeyboard_shortcut(InputChord): [Read-Write]name(str): [Read-Write] The name of the commandremove_empty_branches(bool): [Read-Write]remove_intermediary_actors_without_geometry(bool): [Read-Write]show_parameters(bool): [Read-Write]tooltip(str): [Read-Write]ui_override(type(Class)): [Read-Write]