unreal.CinematicProduction¶
- class unreal.CinematicProduction(production_id: Guid = [], production_name: str = '', default_display_rate: FrameRate = Ellipsis, default_start_frame: int = 0, subsequence_priority: SubsequencePriority = Ellipsis, naming_token_namespace_deny_list: None = [], default_asset_names: None = {})¶
Bases:
StructBaseCollection of production settings to override the project/editor behavior
C++ Source:
Plugin: CinematicAssemblyTools
Module: CineAssemblyToolsEditor
File: ProductionSettings.h
Editor Properties: (see get_editor_property/set_editor_property)
default_asset_names(Map[type(Class), str]): [Read-Only] List of default names for specific asset typesdefault_display_rate(FrameRate): [Read-Write] The default frame rate to set for new Level Sequencesdefault_start_frame(int32): [Read-Write] The default frame number (using the default frame rate) that new Level Sequences should start atextended_data(Map[SoftObjectPath, InstancedStruct]): [Read-Write] Instance specific ExtendedData. This is saved to the config by exporting to text. Ensure modifications are guarded by a FScopedModifyProductionExtendedData instance or a call to ExportExtendedData.naming_token_namespace_deny_list(Set[str]): [Read-Write] List of Naming Token namespaces that should not be evaluatedproduction_id(Guid): [Read-Write] Unique ID of the productionproduction_name(str): [Read-Write] Production Namesubsequence_priority(SubsequencePriority): [Read-Write] Controls whether subsequences override parent sequences, or vice versatemplate_folders(Array[FolderTemplate]): [Read-Write] List of folder paths that represent a template folder hierarchy to be used for this production
- property default_display_rate: FrameRate¶
[Read-Only] The default frame rate to set for new Level Sequences
- Type:
- property default_start_frame: int¶
[Read-Only] The default frame number (using the default frame rate) that new Level Sequences should start at
- Type:
(int32)
- property naming_token_namespace_deny_list: None¶
[Read-Only] List of Naming Token namespaces that should not be evaluated
- property subsequence_priority: SubsequencePriority¶
[Read-Only] Controls whether subsequences override parent sequences, or vice versa
- Type: