unreal.CinePrestreamingEditorSubsystem

class unreal.CinePrestreamingEditorSubsystem(outer: Object | None = None, name: Name | str = 'None')

Bases: EditorSubsystem

Cine Prestreaming Editor Subsystem

C++ Source:

  • Plugin: CinematicPrestreaming

  • Module: CinematicPrestreamingEditor

  • File: CinePrestreamingEditorSubsystem.h

Editor Properties: (see get_editor_property/set_editor_property)

  • on_asset_generated (OnCinePrestreamingGenerateAsset): [Read-Write]

create_packages_from_generated_data() Array[MoviePipelineCinePrestreamingGeneratedData]

Create Packages from Generated Data

Returns:

out_data (Array[MoviePipelineCinePrestreamingGeneratedData]):

Return type:

Array[MoviePipelineCinePrestreamingGeneratedData]

generate_prestreaming_asset(args) None

Generate Prestreaming Asset

Parameters:

args (CinePrestreamingGenerateAssetArgs) –

is_rendering() bool

Is Rendering

Return type:

bool

property on_asset_generated: OnCinePrestreamingGenerateAsset

[Read-Write]

Type:

(OnCinePrestreamingGenerateAsset)