unreal.CinePrestreamingData
¶
- class unreal.CinePrestreamingData(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
Object
Cine Prestreaming Data
C++ Source:
Plugin: CinematicPrestreaming
Module: CinematicPrestreaming
File: CinePrestreamingData.h
Editor Properties: (see get_editor_property/set_editor_property)
nanite_datas
(Array[CinePrestreamingNaniteData]): [Read-Write]recorded_resolution
(IntPoint): [Read-Write] What resolution was this asset generated at? Recordings are resolution dependent as different mips will be chosen for different resolutions.recorded_time
(DateTime): [Read-Write] Time that this asset was generated (in UTC). Used to give better context about how up to date an asset is as they are hard to preview.times
(Array[FrameNumber]): [Read-Write]virtual_texture_datas
(Array[CinePrestreamingVTData]): [Read-Write]