unreal.CinePrestreamingData

class unreal.CinePrestreamingData(outer: Object | None = None, name: Name | str = 'None')

Bases: Object

Cine Prestreaming Data

C++ Source:

  • Plugin: CinematicPrestreaming

  • Module: CinematicPrestreaming

  • File: CinePrestreamingData.h

Editor Properties: (see get_editor_property/set_editor_property)

  • nanite_datas (Array[CinePrestreamingNaniteData]): [Read-Write]

  • recorded_resolution (IntPoint): [Read-Write] What resolution was this asset generated at? Recordings are resolution dependent as different mips will be chosen for different resolutions.

  • recorded_time (DateTime): [Read-Write] Time that this asset was generated (in UTC). Used to give better context about how up to date an asset is as they are hard to preview.

  • times (Array[FrameNumber]): [Read-Write]

  • virtual_texture_datas (Array[CinePrestreamingVTData]): [Read-Write]