unreal.CineAssemblySchema

class unreal.CineAssemblySchema(outer: Object | None = None, name: Name | str = 'None')

Bases: Object

A template object for building different Cine Assembly types

C++ Source:

  • Plugin: CinematicAssemblyTools

  • Module: CineAssemblyTools

  • File: CineAssemblySchema.h

Editor Properties: (see get_editor_property/set_editor_property)

  • assembly_metadata (Array[AssemblyMetadataDesc]): [Read-Write] List of metadata fields that should be automatically added to assemblies made from this schema

  • default_assembly_name (str): [Read-Write] The default name to be use when creating assemblies from this schema

  • description (str): [Read-Write] A user-facing text description of this schema

  • is_data_only (bool): [Read-Write] Mark this Schema as Data-Only. Assemblies made from this Schema will have their Data-Only defaulted to this value.

  • parent_schema (SoftObjectPath): [Read-Write] Restricts assemblies made from this schema to using this Schema when picking a Parent Assembly

  • schema_name (str): [Read-Write] The schema name, which will be used by assemblies made from this schema as their “assembly type”

  • thumbnail_image (Texture2D): [Read-Write] The thumbnail image to use for this schema and assemblies built from this schema

property is_data_only: bool

[Read-Write] Mark this Schema as Data-Only. Assemblies made from this Schema will have their Data-Only defaulted to this value.

Type:

(bool)