unreal.CineAssemblySchema¶
- class unreal.CineAssemblySchema(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
ObjectA template object for building different Cine Assembly types
C++ Source:
Plugin: CinematicAssemblyTools
Module: CineAssemblyTools
File: CineAssemblySchema.h
Editor Properties: (see get_editor_property/set_editor_property)
assembly_metadata(Array[AssemblyMetadataDesc]): [Read-Write] List of metadata fields that should be automatically added to assemblies made from this schemadefault_assembly_name(str): [Read-Write] The default name to be use when creating assemblies from this schemadescription(str): [Read-Write] A user-facing text description of this schemais_data_only(bool): [Read-Write] Mark this Schema as Data-Only. Assemblies made from this Schema will have their Data-Only defaulted to this value.parent_schema(SoftObjectPath): [Read-Write] Restricts assemblies made from this schema to using this Schema when picking a Parent Assemblyschema_name(str): [Read-Write] The schema name, which will be used by assemblies made from this schema as their “assembly type”thumbnail_image(Texture2D): [Read-Write] The thumbnail image to use for this schema and assemblies built from this schema