unreal.CineAssemblySchema¶
- class unreal.CineAssemblySchema(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
ObjectA template object for building different Cine Assembly types
C++ Source:
Plugin: CinematicAssemblyTools
Module: CineAssemblyTools
File: CineAssemblySchema.h
Editor Properties: (see get_editor_property/set_editor_property)
assembly_metadata(Array[AssemblyMetadataDesc]): [Read-Write] List of metadata fields that should be automatically added to assemblies made from this schemadefault_assembly_name(str): [Read-Write] The default name to be use when creating assemblies from this schemadefault_assembly_path(str): [Read-Write] The default path to use when creating assemblies from this schema When an assembly asset is created, this path will be appended to path where the asset would normally have been created.description(str): [Read-Write] A user-facing text description of this schemaparent_schema(SoftObjectPath): [Read-Write] Restricts assemblies made from this schema to using this Schema when picking a Parent Assemblyschema_name(str): [Read-Write] The schema name, which will be used by assemblies made from this schema as their “assembly type”thumbnail_image(Texture2D): [Read-Write] The thumbnail image to use for this schema and assemblies built from this schema