unreal.ChooserSignature¶
- class unreal.ChooserSignature(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
ObjectData table used to choose an asset based on input parameters
C++ Source:
Plugin: Chooser
Module: Chooser
File: ChooserSignature.h
Editor Properties: (see get_editor_property/set_editor_property)
context_data(Array[InstancedStruct]): [Read-Write] Parameter Objects or Structs from which the chooser can read or write propertiesoutput_object_type(type(Class)): [Read-Write] The Class of Object this Chooser returns when ResultType is set to ObjectOfType, or the Parent Class of the Classes returned by this chooser when ResultType is set to ClassOfTyperesult_type(ObjectChooserResultType): [Read-Write] The kind of output this chooser has (Object or Class or No primary result)