unreal.CheckGeoTrackingAvailabilityAsyncTaskBlueprintProxy
¶
- class unreal.CheckGeoTrackingAvailabilityAsyncTaskBlueprintProxy(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
ARBaseAsyncTaskBlueprintProxy
Blueprint async task to check Geo tracking availability.
C++ Source:
Module: AugmentedReality
File: ARGeoTrackingSupport.h
Editor Properties: (see get_editor_property/set_editor_property)
on_failed
(GeoTrackingAvailabilityDelegate): [Read-Write]on_success
(GeoTrackingAvailabilityDelegate): [Read-Write]
- property on_failed: GeoTrackingAvailabilityDelegate¶
[Read-Write]
- Type:
(GeoTrackingAvailabilityDelegate)
- property on_success: GeoTrackingAvailabilityDelegate¶
[Read-Write]
- Type:
(GeoTrackingAvailabilityDelegate)