unreal.CheckGeoTrackingAvailabilityAsyncTaskBlueprintProxy

class unreal.CheckGeoTrackingAvailabilityAsyncTaskBlueprintProxy(outer: Object | None = None, name: Name | str = 'None')

Bases: ARBaseAsyncTaskBlueprintProxy

Blueprint async task to check Geo tracking availability.

C++ Source:

  • Module: AugmentedReality

  • File: ARGeoTrackingSupport.h

Editor Properties: (see get_editor_property/set_editor_property)

  • on_failed (GeoTrackingAvailabilityDelegate): [Read-Write]

  • on_success (GeoTrackingAvailabilityDelegate): [Read-Write]

property on_failed: GeoTrackingAvailabilityDelegate

[Read-Write]

Type:

(GeoTrackingAvailabilityDelegate)

property on_success: GeoTrackingAvailabilityDelegate

[Read-Write]

Type:

(GeoTrackingAvailabilityDelegate)