unreal.CheckBox
¶
- class unreal.CheckBox(outer=None, name='None')¶
Bases:
unreal.ContentWidget
The checkbox widget allows you to display a toggled state of ‘unchecked’, ‘checked’ and ‘indeterminable. You can use the checkbox for a classic checkbox, or as a toggle button, or as radio buttons.
Single Child
Toggle
C++ Source:
Module: UMG
File: CheckBox.h
Editor Properties: (see get_editor_property/set_editor_property)
accessible_behavior
(SlateAccessibleBehavior): [Read-Write] Whether or not the widget is accessible, and how to describe it. If set to custom, additional customization options will appear.accessible_summary_behavior
(SlateAccessibleBehavior): [Read-Write] How to describe this widget when it’s being presented through a summary of a parent widget. If set to custom, additional customization options will appear.accessible_summary_text
(Text): [Read-Write] When AccessibleSummaryBehavior is set to Custom, this is the text that will be used to describe the widget.accessible_text
(Text): [Read-Write] When AccessibleBehavior is set to Custom, this is the text that will be used to describe the widget.can_children_be_accessible
(bool): [Read-Write] Whether or not children of this widget can appear as distinct accessible widgets.checked_state
(CheckBoxState): [Read-Write] Whether the check box is currently in a checked stateclick_method
(ButtonClickMethod): [Read-Write] The type of mouse action required by the user to trigger the buttons ‘Click’clipping
(WidgetClipping): [Read-Write] Controls how the clipping behavior of this widget. Normally content that overflows the bounds of the widget continues rendering. Enabling clipping prevents that overflowing content from being seen.NOTE: Elements in different clipping spaces can not be batched together, and so there is a performance cost to clipping. Do not enable clipping unless a panel actually needs to prevent content from showing up outside its bounds.
cursor
(MouseCursor): [Read-Write] The cursor to show when the mouse is over the widgetflow_direction_preference
(FlowDirectionPreference): [Read-Write] Allows you to set a new flow directionhorizontal_alignment
(HorizontalAlignment): [Read-Write] How the content of the toggle button should align within the given spaceis_enabled
(bool): [Read-Write] Sets whether this widget can be modified interactively by the useris_focusable
(bool): [Read-Write] Sometimes a button should only be mouse-clickable and never keyboard focusable.is_volatile
(bool): [Read-Write] If true prevents the widget or its child’s geometry or layout information from being cached. If this widget changes every frame, but you want it to still be in an invalidation panel you should make it as volatile instead of invalidating it every frame, which would prevent the invalidation panel from actually ever caching anything.navigation
(WidgetNavigation): [Read-Write] The navigation object for this widget is optionally created if the user has configured custom navigation rules for this widget in the widget designer. Those rules determine how navigation transitions can occur between widgets.on_check_state_changed
(OnCheckBoxComponentStateChanged): [Read-Write] Called when the checked state has changedoverride_accessible_defaults
(bool): [Read-Write] Override all of the default accessibility behavior and text for this widget.override_cursor
(bool): [Read-Write] Override Cursorpress_method
(ButtonPressMethod): [Read-Write] The type of keyboard/gamepad button press action required by the user to trigger the buttons ‘Click’render_opacity
(float): [Read-Write] The opacity of the widgetrender_transform
(WidgetTransform): [Read-Write] The render transform of the widget allows for arbitrary 2D transforms to be applied to the widget.render_transform_pivot
(Vector2D): [Read-Write] The render transform pivot controls the location about which transforms are applied. This value is a normalized coordinate about which things like rotations will occur.slot
(PanelSlot): [Read-Write] The parent slot of the UWidget. Allows us to easily inline edit the layout controlling this widget.tool_tip_text
(Text): [Read-Write] Tooltip text to show when the user hovers over the widget with the mousetool_tip_widget
(Widget): [Read-Only] Tooltip widget to show when the user hovers over the widget with the mousetouch_method
(ButtonTouchMethod): [Read-Write] The type of touch action required by the user to trigger the buttons ‘Click’visibility
(SlateVisibility): [Read-Write] The visibility of the widgetwidget_style
(CheckBoxStyle): [Read-Write] The checkbox bar style
- property click_method¶
[Read-Only] The type of mouse action required by the user to trigger the buttons ‘Click’
- Type
- get_checked_state() → CheckBoxState¶
Returns the full current checked state.
- Returns
- Return type
- property horizontal_alignment¶
[Read-Only] How the content of the toggle button should align within the given space
- Type
- property is_focusable¶
[Read-Only] Sometimes a button should only be mouse-clickable and never keyboard focusable.
- Type
(bool)
- property on_check_state_changed¶
[Read-Write] Called when the checked state has changed
- property press_method¶
[Read-Only] The type of keyboard/gamepad button press action required by the user to trigger the buttons ‘Click’
- Type
- set_checked_state(checked_state) → None¶
Sets the checked state.
- Parameters
checked_state (CheckBoxState) –
- set_click_method(click_method) → None¶
Set Click Method
- Parameters
click_method (ButtonClickMethod) –
- set_press_method(press_method) → None¶
Set Press Method
- Parameters
press_method (ButtonPressMethod) –
- set_touch_method(touch_method) → None¶
Set Touch Method
- Parameters
touch_method (ButtonTouchMethod) –
- property touch_method¶
[Read-Only] The type of touch action required by the user to trigger the buttons ‘Click’
- Type
- property widget_style¶
[Read-Write] The checkbox bar style
- Type