unreal.CharucoBoardConfigShadow¶
- class unreal.CharucoBoardConfigShadow(squares_x: int = 0, squares_y: int = 0, square_size: float = 0.0, marker_size: float = 0.0, dictionary: ArucoDictionaryShadow = Ellipsis)¶
Bases:
StructBaseShadow structure representing a Charuco board configuration (avoids OpenCV dependency)
C++ Source:
Plugin: CameraCalibrationCore
Module: CameraCalibrationCore
File: CameraCalibrationCharucoBoard.h
Editor Properties: (see get_editor_property/set_editor_property)
dictionary(ArucoDictionaryShadow): [Read-Write] ArUco dictionary to use for the markersmarker_size(float): [Read-Write] Size of the ArUco markers (in cm)square_size(float): [Read-Write] Size of each square in the board (in cm)squares_x(int32): [Read-Write] Number of chessboard squares in X directionsquares_y(int32): [Read-Write] Number of chessboard squares in Y direction
- property dictionary: ArucoDictionaryShadow¶
[Read-Write] ArUco dictionary to use for the markers
- Type: