unreal.CharacterMovementTrajectoryComponent
¶
- class unreal.CharacterMovementTrajectoryComponent(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
MotionTrajectoryComponent
Example motion trajectory component implementation for encapsulating: Character Movement ground locomotion
C++ Source:
Plugin: MotionTrajectory
Module: MotionTrajectory
File: MotionTrajectoryCharacterMovement.h
Editor Properties: (see get_editor_property/set_editor_property)
asset_user_data
(Array[AssetUserData]): [Read-Write] Array of user data stored with the componentauto_activate
(bool): [Read-Write] Whether the component is activated at creation or must be explicitly activated.can_ever_affect_navigation
(bool): [Read-Write] Whether this component can potentially influence navigationcomponent_tags
(Array[Name]): [Read-Write] Array of tags that can be used for grouping and categorizing. Can also be accessed from scripting.debug_draw_trajectory
(bool): [Read-Write] Debug drawing options for the complete trajectory range a.MotionTrajectory.Debug (0/1) to enable or disable a.MotionTrajectory.Options (0-6) to enable additional sample information a.MotionTrajectory.Stride (*) to stride sample information display by a specified moduloeditable_when_inherited
(bool): [Read-Write] True if this component can be modified when it was inherited from a parent actor classhistory_settings
(MotionTrajectorySettings): [Read-Write] Historical trajectory settingsis_editor_only
(bool): [Read-Write] If true, the component will be excluded from non-editor buildsmax_samples
(int32): [Read-Write] The maximum number of trajectory samples retained by the internal history bufferon_component_activated
(ActorComponentActivatedSignature): [Read-Write] Called when the component has been activated, with parameter indicating if it was from a reseton_component_deactivated
(ActorComponentDeactivateSignature): [Read-Write] Called when the component has been deactivatedprediction_includes_history
(bool): [Read-Write] Determines if GetTrajectory() will automatically combine history into the returned trajectory prediction (true) Consider disabling this option when historical trajectory samples are never used Example: No Motion Matching historical sample times or distances are defined in the Pose Search Schemaprediction_settings
(MotionTrajectorySettings): [Read-Write] Prediction trajectory simulation settingsprimary_component_tick
(ActorComponentTickFunction): [Read-Write] Main tick function for the Componentreplicate_using_registered_sub_object_list
(bool): [Read-Write] When true the replication system will only replicate the registered subobjects list When false the replication system will instead call the virtual ReplicateSubObjects() function where the subobjects need to be manually replicated.replicates
(bool): [Read-Write] Is this component currently replicating? Should the network code consider it for replication? Owning Actor must be replicating first!sample_rate
(int32): [Read-Write] The trajectory sampling rate for prediction