unreal.ChaosVDRuntimeBlueprintLibrary

class unreal.ChaosVDRuntimeBlueprintLibrary(outer: Object | None = None, name: Name | str = 'None')

Bases: BlueprintFunctionLibrary

Library function to record debug draw shapes that will be played back when a CVD recording is loaded

C++ Source:

  • Plugin: ChaosVD

  • Module: ChaosVDBlueprint

  • File: ChaosVDRuntimeBlueprintLibrary.h

classmethod record_debug_draw_box(world_context=None, box, tag="None", color=[0.000000, 0.000000, 1.000000, 1.000000]) None

Record Debug Draw Box

Parameters:
classmethod record_debug_draw_line(world_context=None, start_location, end_location, tag="None", color=[0.000000, 0.000000, 1.000000, 1.000000]) None

Record Debug Draw Line

Parameters:
classmethod record_debug_draw_sphere(world_context=None, center, radius, tag="None", color=[0.000000, 0.000000, 1.000000, 1.000000]) None

Record Debug Draw Sphere

Parameters:
classmethod record_debug_draw_vector(world_context=None, start_location, vector, tag="None", color=[0.000000, 0.000000, 1.000000, 1.000000]) None

Record Debug Draw Vector

Parameters:
classmethod set_trace_relevancy_volume(world_context=None, relevancy_volume) None

Set Trace Relevancy Volume

Parameters:
  • world_context (Object)

  • relevancy_volume (Box)