unreal.ChaosVDRuntimeBlueprintLibrary¶
- class unreal.ChaosVDRuntimeBlueprintLibrary(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
BlueprintFunctionLibraryLibrary function to record debug draw shapes that will be played back when a CVD recording is loaded
C++ Source:
Plugin: ChaosVD
Module: ChaosVDBlueprint
File: ChaosVDRuntimeBlueprintLibrary.h
- classmethod record_debug_draw_box(world_context=None, box, tag="None", color=[0.000000, 0.000000, 1.000000, 1.000000]) None¶
Record Debug Draw Box
- Parameters:
world_context (Object)
box (Box)
tag (Name)
color (LinearColor)
- classmethod record_debug_draw_line(world_context=None, start_location, end_location, tag="None", color=[0.000000, 0.000000, 1.000000, 1.000000]) None¶
Record Debug Draw Line
- Parameters:
world_context (Object)
start_location (Vector)
end_location (Vector)
tag (Name)
color (LinearColor)
- classmethod record_debug_draw_sphere(world_context=None, center, radius, tag="None", color=[0.000000, 0.000000, 1.000000, 1.000000]) None¶
Record Debug Draw Sphere
- Parameters:
world_context (Object)
center (Vector)
radius (float)
tag (Name)
color (LinearColor)