unreal.ChaosVDParticleDynamicMisc
¶
- class unreal.ChaosVDParticleDynamicMisc¶
Bases:
ChaosVDParticleDataBase
Simplified UStruct version of FParticleDynamicMisc. Used to be able to show the values in the editor and allow changes via the Property Editor.
C++ Source:
Module: ChaosVDRuntime
File: ChaosVDParticleDataWrapper.h
Editor Properties: (see get_editor_property/set_editor_property)
disabled
(bool): [Read-Write]m_angular_ether_drag
(double): [Read-Write]m_collision_constraint_flag
(uint32): [Read-Write]m_collision_group
(int32): [Read-Write]m_control_flags
(ChaosVDFRigidParticleControlFlags): [Read-Write]m_max_angular_speed_sq
(double): [Read-Write]m_max_linear_speed_sq
(double): [Read-Write]m_object_state
(ChaosVDObjectStateType): [Read-Write]m_sleep_type
(ChaosVDSleepType): [Read-Write]