unreal.ChaosTrailingEventRequestSettings
¶
- class unreal.ChaosTrailingEventRequestSettings(max_number_of_results: int = 0, min_mass: float = 0.0, min_speed: float = 0.0, min_angular_speed: float = 0.0, max_distance: float = 0.0, sort_method: ChaosTrailingSortMethod = Ellipsis)¶
Bases:
StructBase
Chaos Trailing Event Request Settings
C++ Source:
Module: GeometryCollectionEngine
File: ChaosTrailingEventFilter.h
Editor Properties: (see get_editor_property/set_editor_property)
max_distance
(float): [Read-Write] Max Distance: The maximum distance threshold for the results (if location is set on destruction event listener).max_number_of_results
(int32): [Read-Write] Max Number Of Results: The maximum number of results to return.min_angular_speed
(float): [Read-Write] Min Angular Speed: The minimum angular speed threshold for the results.min_mass
(float): [Read-Write] Min Mass: The minimum mass treshold for the results.min_speed
(float): [Read-Write] Min Speed: The minimum speed threshold for the results.sort_method
(ChaosTrailingSortMethod): [Read-Write] Sort Method: The method used to sort the breaking events.
- property max_distance: float¶
[Read-Write] Max Distance: The maximum distance threshold for the results (if location is set on destruction event listener).
- Type:
(float)
- property max_number_of_results: int¶
[Read-Write] Max Number Of Results: The maximum number of results to return.
- Type:
(int32)
- property min_angular_speed: float¶
[Read-Write] Min Angular Speed: The minimum angular speed threshold for the results.
- Type:
(float)
- property min_mass: float¶
[Read-Write] Min Mass: The minimum mass treshold for the results.
- Type:
(float)
- property min_speed: float¶
[Read-Write] Min Speed: The minimum speed threshold for the results.
- Type:
(float)
- property sort_method: ChaosTrailingSortMethod¶
[Read-Write] Sort Method: The method used to sort the breaking events.
- Type: