unreal.ChaosTrailingEventData
¶
- class unreal.ChaosTrailingEventData(location: Vector = Ellipsis, velocity: Vector = Ellipsis, angular_velocity: Vector = Ellipsis, mass: float = 0.0, particle_index: int = 0)¶
Bases:
StructBase
A trailing event data structure.
C++ Source:
Module: GeometryCollectionEngine
File: ChaosTrailingEventFilter.h
Editor Properties: (see get_editor_property/set_editor_property)
angular_velocity
(Vector): [Read-Write] Angular Velocity: The angular velocity of the trail.location
(Vector): [Read-Write] Location: Current trail location.mass
(float): [Read-Write] Mass: The mass of the trail.particle_index
(int32): [Read-Write] Particle Index: The particle index of the trail.velocity
(Vector): [Read-Write] Velocity: The velocity of the trail.
- property angular_velocity: Vector¶
[Read-Write] Angular Velocity: The angular velocity of the trail.
- Type:
(Vector)