unreal.ChaosSizedOutfitSource¶
- class unreal.ChaosSizedOutfitSource¶
Bases:
StructBase- Input structure for setting up a single sized outfit.
// BlueprintType to allow this structure as a variable type.
C++ Source:
Plugin: ChaosOutfitAsset
Module: ChaosOutfitAssetEngine
File: SizedOutfitSource.h
Editor Properties: (see get_editor_property/set_editor_property)
num_resizing_interpolation_points(int32): [Read-Write] The number of interpolation points used in the resizing algorithm. These points are distributed evenly across the entire body. Increasing this number increases the quality of the resizing operation, but at additional cost, including the initial operation ofgenerating your resizable Outfit, and the size of your Outfit on disk.
If you find you cannot generate acceptable resizing results by increasing this number, we recommend adding a new Size.
size_name(str): [Read-Write] The unique name of this body size. The name of the first valid body part skeletal mesh will be used if empty.source_asset(ChaosClothAssetBase): [Read-Write] The cloth or outfit asset to assign for this body size. The asset must be the exact same garment representation for each specified sizes. If multiple garments in multiple sizes are needed, they will have to be composed in another Outfit asset.source_body_parts(Array[SkeletalMesh]): [Read-Write] The list of body part skeletal meshes making up the source body for this size name. Usually one single MetaHuman merged body+head skeletal mesh.