unreal.ChaosPhysicsCollisionInfo
¶
- class unreal.ChaosPhysicsCollisionInfo(component=None, other_component=None, location=[0.0, 0.0, 0.0], normal=[0.0, 0.0, 0.0], accumulated_impulse=[0.0, 0.0, 0.0], velocity=[0.0, 0.0, 0.0], other_velocity=[0.0, 0.0, 0.0], angular_velocity=[0.0, 0.0, 0.0], other_angular_velocity=[0.0, 0.0, 0.0], mass=0.0, other_mass=0.0)¶
Bases:
unreal.StructBase
Chaos Physics Collision Info
C++ Source:
Module: ChaosSolverEngine
File: ChaosNotifyHandlerInterface.h
Editor Properties: (see get_editor_property/set_editor_property)
accumulated_impulse
(Vector): [Read-Write] Accumulated Impulseangular_velocity
(Vector): [Read-Write] Angular Velocitycomponent
(PrimitiveComponent): [Read-Write] Componentlocation
(Vector): [Read-Write] Location of the impactmass
(float): [Read-Write] Massnormal
(Vector): [Read-Write] Normal at the impactother_angular_velocity
(Vector): [Read-Write] Other Angular Velocityother_component
(PrimitiveComponent): [Read-Write] Other Componentother_mass
(float): [Read-Write] Other Massother_velocity
(Vector): [Read-Write] Other Velocityvelocity
(Vector): [Read-Write] Velocity
- property component¶
[Read-Write] Component
- Type
- property other_component¶
[Read-Write] Other Component
- Type