unreal.ChaosPathedMovementModeDebugData

class unreal.ChaosPathedMovementModeDebugData

Bases: MoverDataStructBase

Chaos Pathed Movement Mode Debug Data

C++ Source:

  • Plugin: ChaosMover

  • Module: ChaosMover

  • File: ChaosPathedMovementTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • new_world_rotation (Rotator): [Read-Only]

  • new_world_translation (Vector): [Read-Only]

  • playback_bounced_this_frame (bool): [Read-Only]

  • playback_looping_changed_this_frame (bool): [Read-Only]

  • playback_one_way_changed_this_frame (bool): [Read-Only]

  • playback_reached_end_this_frame (bool): [Read-Only]

  • playback_reverse_changed_this_frame (bool): [Read-Only]

  • playback_started_this_frame (bool): [Read-Only]

  • playback_stopped_this_frame (bool): [Read-Only]

  • post_sim_move_state (ChaosPathedMovementState): [Read-Only]

  • pre_sim_move_state (ChaosPathedMovementState): [Read-Only]

  • previous_server_frame (int32): [Read-Only] This is the server frame last time we ticked, it might not be ServerFrame-1 if we are resimming

  • previous_world_rotation (Rotator): [Read-Only]

  • previous_world_translation (Vector): [Read-Only]

  • server_frame (int32): [Read-Only]