unreal.ChaosPathedMovementModeDebugData¶
- class unreal.ChaosPathedMovementModeDebugData¶
Bases:
MoverDataStructBaseChaos Pathed Movement Mode Debug Data
C++ Source:
Plugin: ChaosMover
Module: ChaosMover
File: ChaosPathedMovementTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
new_world_rotation(Rotator): [Read-Only]new_world_translation(Vector): [Read-Only]playback_bounced_this_frame(bool): [Read-Only]playback_looping_changed_this_frame(bool): [Read-Only]playback_one_way_changed_this_frame(bool): [Read-Only]playback_reached_end_this_frame(bool): [Read-Only]playback_reverse_changed_this_frame(bool): [Read-Only]playback_started_this_frame(bool): [Read-Only]playback_stopped_this_frame(bool): [Read-Only]post_sim_move_state(ChaosPathedMovementState): [Read-Only]pre_sim_move_state(ChaosPathedMovementState): [Read-Only]previous_server_frame(int32): [Read-Only] This is the server frame last time we ticked, it might not be ServerFrame-1 if we are resimmingprevious_world_rotation(Rotator): [Read-Only]previous_world_translation(Vector): [Read-Only]server_frame(int32): [Read-Only]