unreal.ChaosPathedMovementExecutionType

class unreal.ChaosPathedMovementExecutionType

Bases: EnumBase

Execution type for pathed movement modifications, i.e. whether the modification is executed on the authority only or predicted on the client

C++ Source:

  • Plugin: ChaosMover

  • Module: ChaosMover

  • File: ChaosPathedMovementControllerComponent.h

AUTHORITY_ONLY: ChaosPathedMovementExecutionType = Ellipsis

Only executed if attempted on the authority. If attempted on non authoritative client, this action will be ignored. This will execute on an authoritative client (client only actors)

Type:

0

CLIENT_PREDICTED_AUTONOMOUS_ONLY: ChaosPathedMovementExecutionType = Ellipsis

If the actor is autonomous proxy, this action will execute predictively. This will also result in an input that will cause the action to execute on the server and replicate to sim proxies. If the actor is simulated proxy, this will be ignored. On the server, this will be ignored, relying on input replication instead. This will execute on an authoritative client (client only actors)

Type:

1