unreal.ChaosNetLayeredMoveInstance¶
- class unreal.ChaosNetLayeredMoveInstance¶
Bases:
StructBasePer-move entry in the networked FLayeredMoveInstance queue.
C++ Source:
Plugin: ChaosMover
Module: ChaosMover
File: ChaosMoverSimulationTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
execution_server_frame(int32): [Read-Only]issuance_server_frame(int32): [Read-Only]move_logic_class(type(Class)): [Read-Only] Logic class serialized to allow re-linking on load (non-UPROPERTY Move holds the actual data).should_roll_back(bool): [Read-Only] Not net-serialized: networked moves always roll back; only GT-issued moves skip rollback.unique_id(uint8): [Read-Only]