unreal.ChaosNetLayeredMove

class unreal.ChaosNetLayeredMove

Bases: StructBase

Chaos Net Layered Move

C++ Source:

  • Plugin: ChaosMover

  • Module: ChaosMover

  • File: ChaosMoverSimulationTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • execution_server_frame (int32): [Read-Only]

  • issuance_server_frame (int32): [Read-Only]

  • move (InstancedStruct): [Read-Only]

  • should_roll_back (bool): [Read-Only] Whether this move should roll back or not We do not net serialize this value since any move received from the network should always be rolled back Only moves that were issued locally by the game thread should NOT roll back since resimulation does not run game thread logic again and will fail to generate them again

  • unique_id (uint8): [Read-Only]