unreal.ChaosNetLayeredMoveInstance

class unreal.ChaosNetLayeredMoveInstance

Bases: StructBase

Per-move entry in the networked FLayeredMoveInstance queue.

C++ Source:

  • Plugin: ChaosMover

  • Module: ChaosMover

  • File: ChaosMoverSimulationTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • execution_server_frame (int32): [Read-Only]

  • issuance_server_frame (int32): [Read-Only]

  • move_logic_class (type(Class)): [Read-Only] Logic class serialized to allow re-linking on load (non-UPROPERTY Move holds the actual data).

  • should_roll_back (bool): [Read-Only] Not net-serialized: networked moves always roll back; only GT-issued moves skip rollback.

  • unique_id (uint8): [Read-Only]