unreal.ChaosMover_OnPathedMovementStopped

class unreal.ChaosMover_OnPathedMovementStopped(*args: Any, **kwargs: Any)

Bases: MulticastDelegateBase

Fired on the game thread when it has received notification that the pathed movement has stopped

Parameters:

reached_end_of_playback (bool)

C++ Source:

  • Plugin: ChaosMover

  • Module: ChaosMover

  • File: ChaosPathedMovementControllerComponent.h