unreal.ChaosMover_OnPathedMovementStopped¶
- class unreal.ChaosMover_OnPathedMovementStopped(*args: Any, **kwargs: Any)¶
Bases:
MulticastDelegateBaseFired on the game thread when it has received notification that the pathed movement has stopped
- Parameters:
reached_end_of_playback (bool)
C++ Source:
Plugin: ChaosMover
Module: ChaosMover
File: ChaosPathedMovementControllerComponent.h