unreal.ChaosMoverSimulation

class unreal.ChaosMoverSimulation(outer: Object | None = None, name: Name | str = 'None')

Bases: MoverSimulation

Chaos Mover Simulation

C++ Source:

  • Plugin: ChaosMover

  • Module: ChaosMover

  • File: ChaosMoverSimulation.h

cancel_modifier_from_handle(modifier_handle) None

Cancel Modifier from Handle

Parameters:

modifier_handle (MovementModifierHandle)

find_movement_mode_by_name(name) BaseMovementMode

Find Movement Mode by Name

Parameters:

name (Name)

Return type:

BaseMovementMode

find_movement_mode_by_name_mutable(name) BaseMovementMode

Find Movement Mode by Name Mutable

Parameters:

name (Name)

Return type:

BaseMovementMode

get_current_movement_mode() BaseMovementMode

Get Current Movement Mode

Return type:

BaseMovementMode

get_debug_sim_data() MoverDataCollection

Collection for holding extra debug data, that will be sent to the Chaos Visual Debugger for debugging

Return type:

MoverDataCollection

get_local_sim_input() MoverDataCollection

Returns the local simulation input MoverDataCollection, to read local non networked data passed to the simulation by the gameplay thread

Return type:

MoverDataCollection

get_local_sim_input_mutable() MoverDataCollection

Returns the local simulation input MoverDataCollection, to pass local non networked data to the simulation Only available from the gameplay thread

Return type:

MoverDataCollection

has_gameplay_tag(tag_to_find, exact_match) bool

Has Gameplay Tag

Parameters:
Return type:

bool