unreal.ChaosMoverSimulation¶
- class unreal.ChaosMoverSimulation(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
MoverSimulationChaos Mover Simulation
C++ Source:
Plugin: ChaosMover
Module: ChaosMover
File: ChaosMoverSimulation.h
- cancel_modifier_from_handle(modifier_handle) None¶
Cancel Modifier from Handle
- Parameters:
modifier_handle (MovementModifierHandle)
- find_movement_mode_by_name(name) BaseMovementMode¶
Find Movement Mode by Name
- Parameters:
name (Name)
- Return type:
- find_movement_mode_by_name_mutable(name) BaseMovementMode¶
Find Movement Mode by Name Mutable
- Parameters:
name (Name)
- Return type:
- get_current_movement_mode() BaseMovementMode¶
Get Current Movement Mode
- Return type:
- get_debug_sim_data() MoverDataCollection¶
Collection for holding extra debug data, that will be sent to the Chaos Visual Debugger for debugging
- Return type:
- get_local_sim_input() MoverDataCollection¶
Returns the local simulation input MoverDataCollection, to read local non networked data passed to the simulation by the gameplay thread
- Return type:
- get_local_sim_input_mutable() MoverDataCollection¶
Returns the local simulation input MoverDataCollection, to pass local non networked data to the simulation Only available from the gameplay thread
- Return type:
- has_gameplay_tag(tag_to_find, exact_match) bool¶
Has Gameplay Tag
- Parameters:
tag_to_find (GameplayTag)
exact_match (bool)
- Return type: