unreal.ChaosMoverRequestedMoveInputs

class unreal.ChaosMoverRequestedMoveInputs(requested_velocity: Vector = Ellipsis, force_max_speed: bool = False, use_acceleration: bool = False)

Bases: MoverDataStructBase

Add this struct to the character inputs to apply a requested move the character

C++ Source:

  • Plugin: ChaosMover

  • Module: ChaosMover

  • File: ChaosCharacterInputs.h

Editor Properties: (see get_editor_property/set_editor_property)

  • force_max_speed (bool): [Read-Only]

  • requested_velocity (Vector): [Read-Only] Requested velocity in cm/s

  • use_acceleration (bool): [Read-Only]

property force_max_speed: bool

[Read-Only]

Type:

(bool)

property requested_velocity: Vector

[Read-Only] Requested velocity in cm/s

Type:

(Vector)

property use_acceleration: bool

[Read-Only]

Type:

(bool)