unreal.ChaosMovementSettingsOverrides

class unreal.ChaosMovementSettingsOverrides(mode_name: Name = 'None', max_speed_override: float = 0.0, acceleration_override: float = 0.0)

Bases: MoverDataStructBase

Add this struct to the character inputs to override the max speed and acceleration

C++ Source:

  • Plugin: ChaosMover

  • Module: ChaosMover

  • File: ChaosCharacterInputs.h

Editor Properties: (see get_editor_property/set_editor_property)

  • acceleration_override (float): [Read-Write] Override max linear rate of acceleration for controlled input. May be scaled based on magnitude of input.

  • max_speed_override (float): [Read-Write] Override maximum speed in the movement plane

  • mode_name (Name): [Read-Write] The name of the mode to apply the overrides to. If this is set to none the override will apply to the currently active mode

property acceleration_override: float

[Read-Write] Override max linear rate of acceleration for controlled input. May be scaled based on magnitude of input.

Type:

(float)

property max_speed_override: float

[Read-Write] Override maximum speed in the movement plane

Type:

(float)

property mode_name: Name

[Read-Write] The name of the mode to apply the overrides to. If this is set to none the override will apply to the currently active mode

Type:

(Name)