unreal.ChaosCrumblingEvent¶
- class unreal.ChaosCrumblingEvent(component: PrimitiveComponent = Ellipsis, location: Vector = Ellipsis, orientation: Quat = Ellipsis, linear_velocity: Vector = Ellipsis, angular_velocity: Vector = Ellipsis, mass: float = 0.0, local_bounds: Box = Ellipsis, children: None = [])¶
Bases:
StructBaseChaos Crumbling Event
C++ Source:
Module: Engine
File: ChaosEventType.h
Editor Properties: (see get_editor_property/set_editor_property)
angular_velocity(Vector): [Read-Write] Angular Velocity of the crumbling clusterchildren(Array[int32]): [Read-Write] List of children indices released (optional : see geometry collection component bCrumblingEventIncludesChildren)component(PrimitiveComponent): [Read-Write] primitive component involved in the crumble eventlinear_velocity(Vector): [Read-Write] Linear Velocity of the crumbling clusterlocal_bounds(Box): [Read-Write] Local bounding box of the crumbling clusterlocation(Vector): [Read-Write] World location of the crumbling clustermass(float): [Read-Write] Mass of the crumbling clusterorientation(Quat): [Read-Write] World orientation of the crumbling cluster
- property angular_velocity: Vector¶
[Read-Only] Angular Velocity of the crumbling cluster
- Type:
(Vector)
- property children: None¶
see geometry collection component bCrumblingEventIncludesChildren)
- Type:
(Array[int32])
- Type:
[Read-Only] List of children indices released (optional
- property component: PrimitiveComponent¶
[Read-Only] primitive component involved in the crumble event
- Type: