unreal.ChaosCrumblingEvent
¶
- class unreal.ChaosCrumblingEvent(component: PrimitiveComponent = Ellipsis, location: Vector = Ellipsis, orientation: Quat = Ellipsis, linear_velocity: Vector = Ellipsis, angular_velocity: Vector = Ellipsis, mass: float = 0.0, local_bounds: Box = Ellipsis, children: Array[int] = [])¶
Bases:
StructBase
Chaos Crumbling Event
C++ Source:
Module: ChaosSolverEngine
File: ChaosGameplayEventDispatcher.h
Editor Properties: (see get_editor_property/set_editor_property)
angular_velocity
(Vector): [Read-Write] Angular Velocity: Angular Velocity of the crumbling clusterchildren
(Array[int32]): [Read-Write] Children: List of children indices released (optional : see geometry collection component bCrumblingEventIncludesChildren)component
(PrimitiveComponent): [Read-Write] Component: primitive component involved in the crumble eventlinear_velocity
(Vector): [Read-Write] Linear Velocity: Linear Velocity of the crumbling clusterlocal_bounds
(Box): [Read-Write] Local Bounds: Local bounding box of the crumbling clusterlocation
(Vector): [Read-Write] Location: World location of the crumbling clustermass
(float): [Read-Write] Mass: Mass of the crumbling clusterorientation
(Quat): [Read-Write] Orientation: World orientation of the crumbling cluster
- property angular_velocity: Vector¶
[Read-Only] Angular Velocity: Angular Velocity of the crumbling cluster
- Type:
(Vector)
- property children: Array[int]¶
[Read-Only] Children: List of children indices released (optional : see geometry collection component bCrumblingEventIncludesChildren)
- Type:
(Array[int32])
- property component: PrimitiveComponent¶
[Read-Only] Component: primitive component involved in the crumble event
- Type:
- property linear_velocity: Vector¶
[Read-Only] Linear Velocity: Linear Velocity of the crumbling cluster
- Type:
(Vector)
- property local_bounds: Box¶
[Read-Only] Local Bounds: Local bounding box of the crumbling cluster
- Type:
(Box)