unreal.ChaosCollisionEventData¶
- class unreal.ChaosCollisionEventData(location: Vector = Ellipsis, normal: Vector = Ellipsis, velocity1: Vector = Ellipsis, velocity2: Vector = Ellipsis, mass1: float = 0.0, mass2: float = 0.0, impulse: Vector = Ellipsis)¶
Bases:
StructBaseA collision event data structure
C++ Source:
Module: GeometryCollectionEngine
File: ChaosCollisionEventFilter.h
Editor Properties: (see get_editor_property/set_editor_property)
impulse(Vector): [Read-Write] The accumulated impulse vector of the collision eventlocation(Vector): [Read-Write] Location of the collision eventmass1(float): [Read-Write] The mass of object 1 of the collision eventmass2(float): [Read-Write] The mass of object 2 of the collision eventnormal(Vector): [Read-Write] Normal of the collision eventvelocity1(Vector): [Read-Write] The velocity of object 1 of the collision eventvelocity2(Vector): [Read-Write] The velocity of object 2 of the collision event
- property impulse: Vector¶
[Read-Only] The accumulated impulse vector of the collision event
- Type:
(Vector)